@pancakes i'm also aware of this! steam has had a function to upload platform/architecture-specific builds for years, so supporting aarch64-linux seems like an easy feat. i'm pretty confident VR devs are gonna want to support frame, in much the same way that flatscreen devs support deck. what's neat is the deck compatibility chart more-less carries over to frame, so there's at least a huge library of flatscreen titles to try out on a massive VR screen while you wait for devs to get their games ready ;p